![]() Meaning as soon as you press to skip the cutscene, move the analogue stick forward. This level is, I believe, unique in this game as you can move during the black screen fade in after the opening cutscene. ![]() Transfer to the Recon and dash off to the end. Run to the ammo dump and help them shoot it. As soon as possible, use the D-pad to change camera mode, to send your troops to attack the Ammo Dump. Go through to where the Tundran Grunts are waiting. ![]() Meet up with the grunts, and mash X a few times to get the gate open. When you get to the dead Frontier Grunt, jump into the water for extra distance, and swim as fast as possible. Remember you don't have to shoot any of the targets in this level. Almost all of the level now is rolling, and you really just have to learn the route, as you obviously can't see where you're going. Roll across the bridge (Make sure you don't get stuck behind the fence) and keep rolling. As soon as they're dead, combat roll into the next area, and look up at one of the Grunts, then combat roll out of Fort Gridiron. Take out one batch, then move to take the other out. One from a Battlestation will heal way more than one from a Recon, for example.īegin the level jumping and running into the area with the dummies. Different vehicles give off different jerry cans.(The player character is also most of the time going to be smarter than AI units) Bare this in mind if you want to keep a specific unit safe. All units in your faction have a stat buff, but as well, the unit you're playing as gets a bigger one.If playing as an infantry unit, doing combat rolls sideways is faster than normal movement.This guide is to explain things the videos might not.Īnd a few things that apply to multiple levels or the game in general: It will show you what to do better than a text explanation will. In general, you should watch the World Record run for a level and learn from that.If you believe you've found a better strategy, by all means, use that! This is the route I use, as I personally believe it to be the best, but obviously you don't have to follow it.Don't try and learn the whole run at once. If you want to get into running this game, learn 1 level at a time.We do this because we can skip cutscenes that way. Play on a completed save file via mission replays.Any questions, ask me on Twitter or Discord. It will be updated over time as I finish it, and as new strategies are developed. This is a guide to the Any% route of this game. Faster routes have been found for several levels, mostly by people other than me, so I'd recommend looking at the World Record run (The full game run especially, not the individual levels) to see what they do. The distinctive howl of the rockets of the Legion "Wing Clipper" divisions were usually heard by Solar Empire pilots long before a missile-lock tone.NOTE 30/09/20: This guide is relatively out of date now. "A brace of Shrieker anti-air missiles could down aircraft in seconds. Their dual-sight aiming system is all but useless against ground targets, however." "XN-16 "Ack-Ack" infantry are equipped with handheld Flakker anti-aircraft missile launchers that can drop air units from the skies in seconds. ![]() " Anglo anti-air infantry consider their A-23 "Puffin" portable SAM armament so potent that they deem it bad form to use it against infantry or armored vehicles, purposely disengaging auto-lock when confronted with ground targets." In addition to targeting data, the device can receive over 300 entertainment channels, with an incorrect button press leaving its user overwhelmed with consumerist propaganda." "A sophisticated heads-up display is incorporated into the helmet component of the "Darting Shrike" anti-air missile system. Dated equipment means targeting resolution is insufficient to accurately track ground-based units." "The Spodnik tracking unit uplinks to Tundran surveillance satellites in order to lock-on to enemy aircraft. The missile type's main drawback is its inability to reliably track air vehicles performing "High-G" maneuvers." "Often assigned to Battlestation battalions, specialist anti-air infantry carry a portable IS-III Silverfish launcher.
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